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Metal Gear NES – Codes & Tricks

Tips & Tricks Guide

Tips

By using the Infrared Goggles on the second floor of Building 1, you will not be spotted by the cameras. Machine Gun and Shotgunner are easily killed with rockets and mines, seems rude but works.

Cheat Codes & Passwords

  • 999 Bullets: Press [F1][NORIKO][F1]
  • One Star Rank: Type [F1][ds 4][F1]
  • All Stars At Once: Use [F1]ANTA WA ERAI[F1]
  • All Cards: [F1][HIRAKE GOMA][F1]

Complete Password Guide

Introduction

This guide will tell you, in a fairly great amount of detail, how the passwords work in Metal Gear. Using it, you should be able to create a password for any situation in the game you wish, including many passwords that are impossible to get while actually playing the game.

For example, the Hand Gun and M. Gun can hold up to 255 rounds with a password, instead of the usual limit of 250. Also, some passwords can have quite bizarre or humorous results.

One last note: the mechanics of actually creating a password by hand can be tedious and error-prone.

The Password Table

Passwords in Metal Gear are 24 characters long (plus dashes), divided into five groups of five digits each. Each row in the table corresponds to one digit of a password.

Each digit of the password contains five pieces of information that are either true/on ("1") or false/off ("0"). I will call one of these pieces of information a "bit." Thus, each digit is composed of five bits.

VermonCaTaffy SuperComputer Rank+4 Rank+2 Rank+1
Tank Bull Tank Shotgunner Twin Shot MachineGunKid
M. Gun Missile Explosive Mine Hand Gun
Prisoner #1 Prisoner #2 Prisoner #3 Prisoner #4 Prisoner #5
Prisoner #6 Prisoner #7 Prisoner #8 Prisoner #9 Prisoner #10
Prisoner #11 Prisoner #12 Prisoner #13 Prisoner #14 (unused)
Card5 Card4 Card3 Card2 Card1
B.B. Suit Cardboard Binoculars Gasmask Cigarettes
Light Antidote Antenna Armour Detector
(unused) Rations+8 Rations+4 Rations+2 Rations+1
Hand Gun+16 Hand Gun+8 Hand Gun+4 Hand Gun+2 Hand Gun+1
Missile+16 Missile+8 Missile+4 Missile+2 Missile+1
Explosive+16 Explosive+8 Explosive+4 Explosive+2 Explosive+1
Mine+16 Mine+8 Mine+4 Mine+2 Mine+1
M. Gun+16 M. Gun+8 M. Gun+4 M. Gun+2 M. Gun+1
Grenade L.+16 Grenade L.+8 Grenade L.+4 Grenade L.+2 Grenade L.+1
Rocket L.+16 Rocket L.+8 Rocket L.+4 Rocket L.+2 Rocket L.+1
Grenade L.+64 Grenade L.+32 M. Gun+128 M. Gun+64 M. Gun+32
Goggles Uniform Coward Duck Fire Trooper Arnold
Oxygen Compass Silencer Rocket L. Grenade L.
Captured! (unused) (unused) Prisoner #15 Prisoner #16
Hand Gun+64 Hand Gun+32 Prisoner #17 Prisoner #18 Prisoner #19
Glove Transmitter Prisoner #20 Prisoner #21 Prisoner #22
Equip. Recov Hand Gun+128 Card8 Card7 Card6

Bits-to-Digit Key

Convert the bits in each password digit to the corresponding character:

00000: 1   00001: 2   00010: 3   00011: 4
00100: 5   00101: 6   00110: A   00111: B
01000: C   01001: D   01010: E   01011: F
01100: G   01101: H   01110: I   01111: J
10000: K   10001: L   10010: M   10011: N
10100: O   10101: P   10110: Q   10111: R
11000: S   11001: T   11010: U   11011: V
11100: W   11101: X   11110: Y   11111: Z

Last Digit Checksum

The last digit of the password is special and uses a checksum. This does not hold any information; rather, it is completely determined by the rest of the password. If the last digit does not match what it is supposed to be, the password will be denied.

To determine the last digit:

  1. Convert the first 24 digits to numbers using the conversion table
  2. Add all these numbers up
  3. If the sum is bigger than 507, add an additional 2. If the sum is bigger than 252 (but not bigger than 507), add an additional 1
  4. Add an additional 7, regardless
  5. If the result is 32 or larger, subtract 32 from it. Keep doing this until you get a number less than 32
  6. Convert this number back to a digit. This will be the last digit

Last Digit Value Conversion Key

'1': 0   '2': 1   '3': 2   '4': 3
'5': 4   '6': 5   'A': 6   'B': 7
'C': 8   'D': 9   'E': 10  'F': 11
'G': 12  'H': 13  'I': 14  'J': 15
'K': 16  'L': 17  'M': 18  'N': 19
'O': 20  'P': 21  'Q': 22  'R': 23
'S': 24  'T': 25  'U': 26  'V': 27
'W': 28  'X': 29  'Y': 30  'Z': 31

Noteworthy Passwords

Beginning of Game:

21111 11211
11111 11111
1111D

All Weapons with Full Ammo & Equipment, 4-Star Rank, All Bosses & Prisoners:

WZZZZ YZZZJ
ZOOOZ UYRZZ
NZZZ3

All Equipment, 1-Star Rank (Start with equipment, no transmitter):

21Z11 1ZZZJ
ZOOOZ UYRSZ
1SKJF

Start in Cell (Captured & Trapped):

2511C 11111
11111 11111
K1115

Start in Cell with Supercomputer Defeated (Auto-lose on countdown):

D1111 11111
11111 11111
K1111

Only Cigarettes, Supercomputer & VermonCaTaffy Defeated (Win Immediately):

T1111 11111
11111 11111
11111

Prisoner List

Here is a list of all 22 prisoners with their locations and dialogue:

Prisoner #1: Building 1, 2nd floor, 2 screens right from Machine Gun Kid.

Prisoner #2: Building 1, 2nd floor, 1 screen right from Machine Gun Kid.
"That was a close call! Dr. Pettrovich is being held prisoner in a cell on the rooftop."

Prisoner #3: Building 1, 1st floor, 1 screen up from the truck in which you get captured.
"That was a close call! The best way to get to the hidden cell room is to let the enemy capture you on purpose!"

Prisoner #4: Building 1, 1st floor, 2 screens up from the truck in which you get captured.
"That was a close one! Fox hounder agent 'Grey Fox' is locked up in a hidden solitary cell room."

Prisoner #5: Building 1, 4th floor, behind Twin Shot, left room.
"That was a close call! Dr. Pettrovich has just been moved to Building #2. Building #2 is located about 10 km north of here."

Prisoner #6 [Ellen]: Building 4, 1 screen up from the cell you are put in when captured.
"Oh, thank you! I am Dr. Pettrovich's daughter, Ellen. My father was blackmailed into creating the awful Metal Gear. Please help my father before it's too late!"

Prisoner #7 [Grey Fox]: Building 4, in the cell you are put in when captured.
"You must be a newcomer to the movement. Am I ever glad to see you! I'm agent 'Grey Fox!' The enemy is constructing the final weapon, the 'Metal Gear.' It is a walking tank..."

Prisoner #8: Building 1, 4th floor, in the leftmost part of the upper side of the suspension bridge.

Prisoner #9: Building 1, 3rd floor, 1 screen up from the electric floor.
"That was a close call! Resistance fighter Diane will now support us over frequency 12033. Diane is familiar with enemy activity."

Prisoner #10: Building 1, 3rd floor, 1 screen south of the elevator on the left side of the building.

Prisoner #11: Building 1, 2nd floor, 1 screen left and 1 screen up from the Machine Gun Kid.

Prisoner #12: Building 3, subbasement 100, on the screen right after you leave the elevator.
"That was a close call! The leader of the enemy fortress is the supreme commander of 'Fox Hounder,' the Big Boss! He has been behind everything all along!"

Prisoner #13 [Jennifer's Brother]: Building 2, 1st floor, on the other side of the long underwater trip.
"That was a close call! I am Jennifer's brother. When you make your getaway, take the elevator to the left."

Prisoner #14: Building 5, inside between the entrance and the Fire Trooper.

Prisoner #15: Building 1, 3rd floor, 1 screen left of gas room.

Prisoner #16: Building 1, 3rd floor, 1 screen down from gas room.
"That was a close call! Fox Hounder infiltrated the enemy several days ago. They have captured him, but he is alive."

Prisoner #17: Building 2, 3rd floor, outside the elevator that moves up.
"That was a close call! Dr. Pettrovich is on the 2nd floor."

Prisoner #18 [Dr. Pettrovich]: Building 5, behind the Fire Trooper.
"I am Dr. Pettrovich. The Metal Gear is located about 20km north of this building. It is in subbasement 100 of Building #3..."

Prisoner #19: Building 2, 1st floor, to the right of the water.
"That was a close call! The far end of the lock connects to Building #3. Go out of Building #2. Arnold has the card to the door. You can defeat Arnold with a rocket launcher."

Prisoner #20: Building 5, immediately inside the entrance.

Prisoner #21: Building 2, 2nd floor, 1 screen left from the elevator that moves down.
"That was a close call! Can't cross the desert without a compass!"

Prisoner #22: Building 2, 2nd floor, 1 screen right of Arnold.
"That was a close call! Try contacting resistance fighter 'Jennifer' on waveband 12048. Jennifer can give you direct support. But be careful. She's a snob. She probably won't answer you unless you are pretty classy!"

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